![]() ![]() With your base you can allocate exterior spaces as workshops, barracks, gardens, watchtowers, or some other announced facilities. The ability to claim any building with a fence, wall, or similar structure surrounding it as your base for your community and additional buildings as outposts. A wide selection of ground vehicles to drive. Once you take an item from a container that container will never spawn additional items. Randomly generated contents of containers in buildings you search. Randomly generated missions like rescuing a survivor, scavenger hunts, or killing zombies. There are also unique zombies that have yet to be revealed. Variety of zombies: Some zombies move slowly, others run fairly fast. Some survivors are expert gardeners, firearms experts, or chefs for example. Recruit Survivors that have unique sets of skills. If your community has more than one person, you will switch to another community member when you die. ![]() ![]() Play as a community struggling to survive. Skill progression system: For example, a skill like Fighting can be improved through combat with melee weapons like a baseball bat or a crowbar. 2 Hour Day and Night cycle: 1 hour of daylight and 1 hour of night. ![]()
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